Basically, every time you capture a new district, you must assign that district a leader, who will grant you new weapons and abilities in exchange. Lincoln's quest for revenge coincides with his rise to power, power he shares during a series of playable "sitdowns"-scenes in which Lincoln gathers his capos around a table to talk business. Mafia II protagonist Vito Scaletta, for example, returns as one of three underbosses who allies with Lincoln against Marcano. You'll even find a few nods to longtime Mafia fans. Even side characters receive enough attention to feel three-dimensional, and tiny details like store signage and radio hosts expertly capture the tumultuous time and place that serves as the backdrop. It's a brilliant way to tell a complete, well-rounded story. The story mixes cutscenes set in 1968 with documentary footage shot in the present day and video of a Congressional hearing that occurs somewhere in between. The ensuing plot follows all the expected beats of a revenge tale, but it culminates in a positively Shakespearean ending made all the more impactful by our deep understanding of each and every character. The story follows Lincoln Clay, a man who is many things: an orphan adopted by the leader of New Bordeaux's black mob, a war hero who returns home from Vietnam in 1968, and the victim of a vicious betrayal at the hands of the city's crime boss, Sal Marcano.
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